What I didn't realize is that, not only did AoE teach history and tactics, it also taught valuable life lessons. For example, always sacrifice a lower unit to protect your hero units. Who cares if a couple dozen militia die as long as Joan of Arc can live to fight another day? Another example--trebuchets vs catapults reveal that size does matter, and two basic archers vs one crossbowmen show that it is, in fact, quantity over quality. Fighting in the shade is just a euphemism for getting skewered by Cho Ku No, and war and slaughter is a much more effective way of winning than peace and prayer (i.e. relic gathering.)
But what really convinced me that AoE is a sage, nay!--a guru, of heretofore unimaginable magnitude was that it echoed the two most sacred maxims of humanity. They are as follows:
1) Never start a land war in Asia.
If you attempted to invade any Asian empire in this game involving a prolonged fight with land units, you will undoubtedly lose. Because the Chinese Cho Ku No shoot way too fast to defend against, the Mongolian horse archers can tear any army apart, and the samurai slash up everything in the long run. Cheap, but deadly units means that any lasting war in Asia are doomed to fail. To win against these empires, one must use repeated, but unsustained, forceful attacks--don't allow any massing! Even the Persians--just imagine massed elephants trampling your empire. Yeah, cry. This maxim is so prominently exhibited that it leads to, shockingly, a corollary:
1a) Never start a land war ANYWHERE.
Because all that happens is that both sides dig in, castle up, run out of resources, and just sit and wait for the other to suicide futilely against overwhelming fortifications, at which point the game is boring and stupid.
2) Never go in against a Sicilian when DEATH is one the line!
Perfectly exemplified by the Byzantine Empire. Because of those Sicilian blood running through Byzantine veins, it is indisputably the most dominant empire with the best bonuses. Observe the bonuses:
DAKFJ;ASJ. Unkillable units. Seriously.
Byzantines Civilization Features:
Bonus hit points early = cannot be killed early. Even more bonus late = invincible fortifications. Camels/skirmishers/pikeman = cheap cheap cheap counter units.
Fire ships bonus damage = naval domination
Cheap final advancement = REALLY QUICKLY becomes overwhelming.
Compare to the, for example, useless Saracens (who aren't useless, really, but when compared to Byzantines...)
Not gonna help if you can't even reach the buildings. And holy shit, +40% HP bonus? +1 attack really helps.
Saracens Civilization Features:
Nobody, in a real game, uses market trade unless they have allies. Which is not very often
Transport ships? Really? Just as easy and cheap to make TWO transport ships.
Galleys suck. And eventually get upgraded and lose bonus.
Again with the building destruction. No use when you can't advance past an army!
Even the special units are incomparable.
Saracens Unique Units:
Mameluke
Hit Points: 65
Attack: 7
Armor: 0/0
Range: 3
Speed: Fast
Special: Attack bonus vs. cavalry.
Attack: 7
Armor: 0/0
Range: 3
Speed: Fast
Special: Attack bonus vs. cavalry.
Byzantines Unique Units:
Cataphract Hit Points: 110
Attack: 9
Armor: 2/1
Range: 0
Speed: Fast
Special: Attack bonus vs. infantry.
Attack: 9
Armor: 2/1
Range: 0
Speed: Fast
Special: Attack bonus vs. infantry.
Even WITH the attack bonus against cavalry, Mamelukes get DESTROYED by Cataphracts. Don't believe me? Go play a game and run the test.
Never go in against a Sicilian when death is on the line, indeed.
Age of Empires, may your legacy live on to educate future generations.